Dudley's Fantasy Forge

Your Home For Fantasy TTRPG One-shots, Settings, Inspiration, and GM Tips & Tricks

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ONE–SHOTS

Here you will find bits of world–building for you to put your players in for short–form games, known as One–Shots, that are meant to begin and end within one to three sessions. It's important to note that there will not be much time for character development and this style of game will instead be focused on usually a singular event or occasion that has already been established for your players to partake in. Below you will see a series of brief ideas that you can use to base your plans when creating a one–shot for your players. Between sections, there may be some correlation, and you will find that certain quests may not make as much sense within certain settings and concepts. Below that are some examples for NPC's and Towns for your reference.

Settings

fantasy world

Quests

Individual quests for one–shots are a very simple way to bring a game to your table. Instead of building any intricate world, all you need is a generic space to drop your party in for the independent game. Using these prompts and others like it are a great way to make a simple game to enjoy with your friends. Pair these prompts with some of the Towns and NPC's listed below to flesh out a few key interactions for your players and you are all set!

magic book

NPC's and Towns

Having little towns spotted around your map is great at giving players a reference for distance and key locations. In addition, a lot of funky stuff happens in small towns; goblin raids, monsters, and assorted spooky happenings.

NPC's are a cornerstone of any One–shot. They help introduce your characters to the quest, guide them as they complete objectives, give them hints as they progress, and make things fun. Nothing hurts more than a player asking "what town are we in again?" or "what's this guy's name?" and you sit there like a dummy while you name your 8th NPC Daniel. If you struggle a bit to come up with your own, here are some references for you to draw inspiration from and alter as you see fit; following this structure is a good way to organize your NPC's physical features, voice, and general vibe without too much clutter.

market filled with people

As you can see, making towns is no easy feat. There is a lot of work and detail that goes into filling it with things your players will (hopefully) interact with, but the key is improvising. Your players will always find something to do that you hadn't thought of, so it's important to stay on your toes and account for the main things you know your players will focus on, and be prepared for things you didn't think about.